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Description: A collection of graphical programs that demonstrate the power of ObjGfx. Minimum Requirements: Compatibility: Description: ObjGfx Source Code; contains ObjGfx0, ObjGfx8, ObjGfx16, Keys, and NewFrontier Minimum Requirements: Compatibility: Description: An excellent high-res platform game by Biba Software. This is the shareware version, and contains 4 fully playable levels. It is a great example of what can be done with ObjGfx. Minimum Requirements: Compatibility: Description: BitDreams is our new electronic magazine (ezine). This program will parse BDI (BitDreams Issue) files and allow you to read them on your home PC. The program runs in 640x480x256c and requires a VESA driver. If you don't have one, you can visit SciTech and download one. This archive contains the reader and the first issue of BitDreams. Minimum Requirements: Compatibility: Description: Nuclear Insanity is Tetris where you can kill the other player. Supports one player, two players, and two players versus. If you like tetris, enjoy competition, and have a few friends you want to crush into the ground, this is the game for you. Minimum Requirements: Optional: Compatibility: Description: One of the cool paint programs we use here at MonsterSoft. Fast, Efficient, DOS-based (runs under Windows95 as well) and hand-coded in assembly language by Danny Dulai of Caffeine Software. Drawback - no mouse support, so you'll need another tool for freehand drawing. Also only supports 320x200 size files, but this shouldn't be much of a problem for most projects. Also inlcudes source code for loading/displaying image files (Borland Pascal). Description: The source code to DannyPaint 1.0. Written entirely in and compiled with MASM. Wonderful reading if you are incredibly bored. Description: Several good examples of how to create external assembler files and link them into Borland Pascal. The ASM files were compiled using TASM. A glenzed object is an object whose sides you can see through. This is a collection of 8 programs that show several different possible glenzing techniques. Some of which have never been shown in demos, and are simply spectacular. All are fully real-time, and 6 can be controlled via the keyboard. Here are some screen shots: Description: The VESA 1.2 spec, both in ASCII and HTML format. This is a necessity for anyone who is planning on doing any high-res graphics programming. Description: The VESA 2.0 specification contains information on the 32-bit Protected Mode interface that VBE2.0 offers. It also contains information on how to implement a Linear Frame Buffer (LFB). Description: NewFrontier is a unit for Borland Pascal 7.0 which enables 32-bit and 48-bit memory addressing. This unit breaks the 64K limitation and allows for the allocation of enormous contiguous buffers. Several examples are included. Protected-Mode ONLY. Description: Universal source-code that shows how to put a pixel in any 8bpp graphics mode for any implementation. Works in real and/or protected mode; compiles with Turbo Pascal 6 or 7, or Borland Pascal 7.0. |