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GfxDemo
File Size: 990480 bytes (967k)

Description:
A collection of graphical programs that demonstrate the power of ObjGfx.

Minimum Requirements:
  • Intel 386DX-based PC or higher (486-33+ recommended)
  • 1.8 Mb free disk space
  • SVGA video card and monitor
  • VESA Driver; version 1.2 or higher

    Compatibility:
  • DOS 5.0 or higher
  • Windows 3.1x
  • Windows 95
  • Windows 98


    ObjGfx Source
    File Size: 124512 bytes (121k)

    Description:
    ObjGfx Source Code; contains ObjGfx0, ObjGfx8, ObjGfx16, Keys, and NewFrontier

    Minimum Requirements:
  • 500k free disk space

    Compatibility:
  • Borland Pascal 7.0


    Chelu 3
    File Size: 1365097 bytes (1.3 mb)

    Description:
    An excellent high-res platform game by Biba Software. This is the shareware version, and contains 4 fully playable levels. It is a great example of what can be done with ObjGfx.

    Minimum Requirements:
  • Intel 386DX-based PC or higher (Pentium-66+ recommended)
  • 2 Mb free disk space
  • SVGA video card and monitor
  • VESA Driver; version 1.2 or higher
  • Sound card (optional)

    Compatibility:
  • DOS 5.0 or higher
  • Windows 3.1x
  • Windows 95
  • Windows 98


    BitDreams v 1.0.2
    File Size: 158542 bytes (154k)

    Description:
    BitDreams is our new electronic magazine (ezine). This program will parse BDI (BitDreams Issue) files and allow you to read them on your home PC. The program runs in 640x480x256c and requires a VESA driver. If you don't have one, you can visit SciTech and download one. This archive contains the reader and the first issue of BitDreams.

    Minimum Requirements:
  • Intel 386DX-based PC or higher (486-50Mhz recommended)
  • 1Mb free memory
  • 400K free disk space
  • SVGA video card and monitor
  • VESA Driver; version 1.2 or higher


  • Compatibility:
  • DOS 5.0 or higher
  • Windows 3.1x (in a DOS box or from File Manager)
  • Windows 95 (in a DOS box or Windows Explorer)



  • Nuclear Insanity
    File Size: 559758 bytes (546k)

    Description:
    Nuclear Insanity is Tetris where you can kill the other player. Supports one player, two players, and two players versus. If you like tetris, enjoy competition, and have a few friends you want to crush into the ground, this is the game for you.

    Minimum Requirements:
  • Intel 386DX-based PC of higher (486-33Mhz recommended)
  • DOS 5.0 or higher
  • 400K free memory (1Mb recommended for sound blaster music)
  • 1Mb disk space
  • VGA video card and monitor


  • Optional:
  • Sound Blaster


  • Compatibility:
  • DOS 5.0 or higher
  • Windows 3.1x (in a DOS box or from File Manager)
  • Windows 95 (in a DOS box or Windows Explorer; no sound support)
  • Windows NT (in a DOS box or Windows Explorer; no sound support)
  • SoftWindows for PowerPC (in a DOS box; no sound support)



  • DannyPaint 1.1
    File Size: 151032 bytes (147k)

    Description:
    One of the cool paint programs we use here at MonsterSoft. Fast, Efficient, DOS-based (runs under Windows95 as well) and hand-coded in assembly language by Danny Dulai of Caffeine Software. Drawback - no mouse support, so you'll need another tool for freehand drawing. Also only supports 320x200 size files, but this shouldn't be much of a problem for most projects. Also inlcudes source code for loading/displaying image files (Borland Pascal).


    DannyPaint 1.0 Source Code
    File Size: 91954 bytes (89k)

    Description:
    The source code to DannyPaint 1.0. Written entirely in and compiled with MASM. Wonderful reading if you are incredibly bored.


    Examples of external ASM linking into Borland Pascal
    File Size: 5508 bytes (5k)

    Description:
    Several good examples of how to create external assembler files and link them into Borland Pascal. The ASM files were compiled using TASM.


    Glenzed vector graphics
    Description:
    A glenzed object is an object whose sides you can see through. This is a collection of 8 programs that show several different possible glenzing techniques. Some of which have never been shown in demos, and are simply spectacular. All are fully real-time, and 6 can be controlled via the keyboard. Here are some screen shots:
    Glenzed effects screen shots.


    VESA 1.2 Specification
    File Size: 32032 bytes (31k)

    Description:
    The VESA 1.2 spec, both in ASCII and HTML format. This is a necessity for anyone who is planning on doing any high-res graphics programming.


    VESA 2.0 Specification
    File Size: 19881 (19k)

    Description:
    The VESA 2.0 specification contains information on the 32-bit Protected Mode interface that VBE2.0 offers. It also contains information on how to implement a Linear Frame Buffer (LFB).


    The NewFrontier Unit
    File Size: 95403 (93k)

    Description:
    NewFrontier is a unit for Borland Pascal 7.0 which enables 32-bit and 48-bit memory addressing. This unit breaks the 64K limitation and allows for the allocation of enormous contiguous buffers. Several examples are included. Protected-Mode ONLY.


    VESA coding examples
    File Size: 23172 (22k)

    Description:
    Universal source-code that shows how to put a pixel in any 8bpp graphics mode for any implementation. Works in real and/or protected mode; compiles with Turbo Pascal 6 or 7, or Borland Pascal 7.0.


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